Introduction:
Delta Force, the newly launched tactical FPP shooter game, released its mid-season update for its first season, Eclipse Vigil, on May 22, 2025. This update brings an awesome and exciting lineup of events, modes, and rewards. It doesn’t matter if you prefer playing alone or as a team; this season update caters to all gamers’ tastes. So, without wasting any more time, let’s dive straight into it.

Black Hawk Down: Solo Mode (PC Exclusive) – Be the One Man Army!
It’s been a long desire for gamers who have played Delta Force previously to witness the launch of Black Hawk Down: Solo Mode. In this mid-season update, Delta Force released Black Hawk Down: Solo Mode for Pc players. This mode is inspired by the 2001 iconic film and the classic campaign and it challenges its players to be a One Man Army. As posted by @DeltaForce_Game on X, “Nobody asks to be a hero, it just sometimes turns out that way.”

Innocence Store – Earn & Exchange Tokens for Unique Weapon Appearances
With the launch of this mid-season update, the Innocence Store came into action. Its every player’s go-to spot for exclusive weapon appearances that will make every player look good on the battlefield. By participating in various events and modes, you can earn tokens to exchange for unique cosmetic items. Whether you’re customizing your K437 Assault Rifle or 725 Shotgun (both introduced in this update), these rewards add charisma to your arsenal. Don’t miss your chance to personalize your loadout with these limited-time offerings!
Loot Courier Carton – Join to Earn Rewards:
he Loot Courier Carton event is all about high-stakes action and rich rewards. Join the tide to secure valuable loot, including in-game items that enhance your gameplay. This event encourages you to dive into Delta Force’s dynamic world, be it any mode of your preference, Operations or Warfare. The more you play, the more you earn—so jump in and start collecting!

Operator Balance Adjustments
In this mid-season update, we can see the Delta Force team performed some balance adjustments for its Operators.
● Uluru
1. Both Modes
Quickset Cover: Deployment distance increased from 15m to 30m.
Quickset Cover: Cover generation speed increased from 5s to 2s.
Composite Incendiary: Damage range adjusted from 8~20 to 12~20; damage activation delay after landing reduced from 0.5s → 0.25s.
2. Operations
Quickset Cover: Improved durability against weapon and ammunition damage.

● Shepherd
1. Both Modes
Sonic Trap: Existence distance increased from 60m to 70m.

● Toxik
1. Both Modes
“Dragonfly” Swarm System: After the enemy removes the device, their HP recovery speed decreases from 1.5s to 2.5s.
2. Operations
Adreno-Boost: Duration increased from 15s to 25s.
Adreno-Boost: Cooldown increased from 45s to 60s.
“Dragonfly” Swarm System: When the enemy is hit, their HP depletion rate increases from 5 HP/second to 7.5 HP/second.
“Dragonfly” Swarm System reduces max HP by 90 (previously 55).

● Sineva
1. Both Modes
Grapple Gun: Reduced the hitbox of the hook and adjusted its bending logic to make it more difficult to break.
2. Operations
EOD Set: Observation window HP increased; PC from 200 → 250, mobile from 150 → 175.
EOD Set: Shield attack stamina consumption decreased from 30 → 25.
EOD Set: Fixed an issue where shield attacks dealt incorrect damage to elite enemies.
3. Victory Unite Mode in Warfare
EOD Set: Cooldown increased from 45s to 75s.

● Luna
1. Both Modes
Volt Arrow: Attack range increased from 4m to 5m.
2. Operations
Volt Arrow: Damage against enemy soldiers increased from 17 to 25.

● Nox
1. Both Modes
Tactical Flashbang: Increased throwing distance and default release angle.
2. Operations
Tactical Flashbang: Cooldown increased from 30s to 45s.
3. Warfare
Tactical Flashbang: Changed to a charge-based system; default 1 charge, maximum 2 charges, with a new 45-second cooldown.

Weapon Balance Adjustments
● Both Modes
M14 Marksman Rifle
Increased early-stage recoil
AS Val Assault Rifle
Re-engineered firing stability and recoil sensation
Double-Barrel Shotgun
Slightly increased reload speed and optimized the timing of loading bullets
Blinding Flashlight
Duration decreased from 2s to 1s
● Operations
AS Val Assault Rifle
[VSS Tsunami Long Barrel] Attribute changes: Range 4 → 5, Stability 0 → 6, Recoil 12 → 10, Control 0 → -2, Hip Fire 0 → -12
[VSS Elite Integral Stock] Attribute changes: Stability 0 → 6, Base Control 0 → -4, Hip Fire -8 → -16
ASh-12 Battle Rifle
Limb damage multiplier increased from 0.4 to 0.45.
[ASh-12 Skeleton Stock] Attribute changes: Recoil 0 → 3, Handling 12 → 6, Stability 0 → 4, Hip Fire 0 → 12, Removed firing stability bonus
[ASh-12 Sniper Stock] Attribute changes: Stability 0 → 4, Hip Fire 0 → -16
[Titan Compensator] Attribute changes: Recoil 16 → 10, Stability -3 → 0, Hip Fire 0 → 12
[Ember Suppressor] Attribute changes: Recoil 8 → 10, Handling -8 → -4, Stability 0 → 4, Hip Fire 0 → -8
[Titan Suppressor] Attribute changes: Recoil 10 → 16, Stability -3 → 4, Hip Fire 0 → -16, Suppression Range: Medium → Large
[ASh-12 Annihilator Precision Long Barrel] Attribute changes: Added improved firing stability; Handling -7 → -9, Hip Fire -12 → -20
[ASh-12 30-Round Extended Mag] Attribute changes: Handling -6 → -2
CI-19 Assault Rifle
[CI-19 Newtype Stable Gas Block] Attribute changes: Improved firing stability, enhanced horizontal recoil control, improved horizontal FOV stability during firing; Handling 3 → -4
[CI-19 Newtype Rapid Gas Block] Attribute changes: Stability -3 → 0; Removed firing stability penalty
AUG Assault Rifle
[AUG Dawn Zero Integrally Suppressed Barrel] Attribute changes: Control -10 → -3, Stability 6 → 8, Suppression Range: Medium → Large
725 Double-Barrel Shotgun
Base damage increased from 15 to 17.
Armor Penetration increased from 16 to 18.
Vector Submachine Gun
Calf damage multiplier increased from 0.35 to 0.4.
● Warfare
M250 General Machine Gun
Abdomen damage multiplier reduced from 1 to 0.8.
Limb damage multiplier reduced from 0.9 to 0.8.
K437 Assault Rifle
Base damage decreased from 25 to 24.
Range damage falloff increased: The damage at 20m now starts at 0.75 (previously 0.85); at 30m at 0.65 (previously 0.75); at 50m at 0.55 (previously 0.65); and at 70m at 0.5 (previously 0.55).
AUG Assault Rifle
[AUG Dawn Zero Integrally Suppressed Barrel] Attribute changes: Stability -3 → 4, Hip Fire 0 → -4, Suppression Range: Medium → Large
725 Double-Barrel Shotgun
Base damage increased from 25 to 34.
Range damage falloff increased: The damage at 8m now starts at 0.75 (previously 0.7).
Bug Fixes & Optimizations:
The Delta Force developers team is trying hard to get the game more and more optimized for its players. In this very update, we also saw some important bug fixes and optimizations.
● Fixed an issue where shopping cart icons would sometimes appear next to owned items in the Loadout screen
● Fixed missing text resources
● Fixed a bug where Sineva could instantly draw weapons while holding a shield through certain skill combinations
Source: The Delta Force Official page
Other Upcoming events.
There are also other events that came with this very update and will eventually roll out later this Month.
Paratrooper Raid – Get ready for an attack from above! will start on May 30 and will go till June 12
Siege Mode, which will be available for Ascension and Threshold maps in Warfare from May 30 to June 5 and similarly for Trench Lines and Cracked Maps it will be available from June 6 to June 12.
Final Thoughts
The Delta Force mid-season update is a game-changer, delivering a mix of solo and team-based challenges, exclusive cosmetics, and intense new modes. Whether you’re storming Black Hawk Down: Solo Mode, raiding in Paratrooper Raid, or customizing your weapons in the Innocence Store, there’s no shortage of action.
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